Ian Milham served as art director on the sci-fi horror series

Crystal Dynamics has lined up a new game director, Ian Milham, for theTomb Raiderseries. While you might not know him by name, you’ll definitely recognizehis work.

During his time at Visceral Games, he was the art director on the wonderfully disgustingDead Spaceseries, and more recently, he worked as creative director onBattlefield Hardline. I’m not sure if he wasdirectlyresponsible for the game’ssuper-detailed burgers, but I bet he at least played a part.

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“Adventure games have always been my first love,” Milham said in a press release. “When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

The game director on the most recent entry,Rise of the Tomb Raider, was Brian Horton, whodepartedfrom Crystal Dynamics this year to work atCall of Duty: Infinite Warfaredeveloper Infinity Ward.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.