Graveborn and Spore Warden are the final two

Gearbox showed off the final twoTiny Tina’s Wonderlandsclassesin a new trailer, which brings the grand (and final) total up to six.

So what are they?

Tiny Tina’s Wonderlands classes 2

First up is theGraveborn. This is your very necromancery class, with “dark magic attacks,” as well as the ability to command a Demi-Lich companion. you may also manipulate life forces (health) and if you cast a spell, your Demi-Lich casts one too. Companion classes are typically a ton of fun, so this is probably going to be my main when I start.

Then there’s theSpore Warden, which seems in part to be aMiko referencefromBattleborn. They are “masters of nature who summon tornados and launch volleys of arcade arrows.” Theyalsohave a companion (which seems to be a theme withTiny Tina’s Wonderlandsclasses) who “spews toxins.”

Tiny Tina’s Wonderlands classes 2

The developers are also opening up a toolboxy mechanic they call the “multiclass system.” The way they describe it is that you’ll pick one as your “starting class.” Then you’ll eventually gain access to a secondary class slot, and each class has a permanent “class feat,” as well as two action skills and trees of passive abilities.

Creative director Matt Cox elaborates on the system a bit, and how it will flow without being overwhelming:

Tiny Tina’s Wonderlands classes 3

“There will be a point where it is mandatory to select a second class, but by that time, there’s no way you would’ve been able to fill out all of the slots on your initial class’ tree. So for the rest of the game, you can get some of the benefits from your secondary class, but still spend all of your hero points and skill points on the things that best complement that primary class. You’re not locked into having to spend skill points on the secondary tree; you still have the utmost freedom to spend those points how you wish.”

I’m into it. As long as the core six classes have strong foundations, that is. There’s a propensity for studios to go overboard with perks and upgrades to the point where many of them start to blend together; if Gearbox can avoid that forTiny Tina’s Wonderland, there should be a lot of combos to experiment with.

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The four otherpreviouslyannouncedclasses forTiny Tina’s WonderlandsareSpellshots(“gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock”),Clawbringers(“faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern companion”),Stabbomancers(sly assassins), andBrr-zerkers(frost-infused bruisers).

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