Castlevaniais a very personal series for me.
I grew up with the franchise from the very first game’s wondrous release, through my utter confusion withSimon’s Quest, all the way full circle to the newest iteration of the franchise,Lords of Shadow — Mirror of Fate.
Symphony of the Nightwas there for me during one of the toughest times of my childhood. My wife and I bonded over the originalCastlevania, and it was one of the first games we ever beat together.

I have a million of these stories, and for good reason. The art ofCastlevaniais always beautiful, the music is practically unparalleled, and the series itself moved the entire industry forward on a number of occasions.
To celebrate this amazing franchise, here are the five best games that it has to offer.

As a side note, I have been playingCastlevania: Lords of Shadow – Mirror of Fateas of yesterday.Reviews are all over the place, and personally, I find it to be a serviceable 2D platformer.
No, it’s not the classicCastlevaniayou know and love, but just likeLords of Shadow, it manages to strike a decent compromise and acclimate itself to the genre to the point where most people would have fun with it. There are exploration elements, but they feel limited — and as a warning, yes, there are some QTEs.

I wouldn’t consider it even close to worthy of this list, but then again, these are some of the best games of all time on offer here.
Super CastlevaniaIV(Super Nintendo – 1991, Virtual Console – 2006)
WhatCastlevanialist would be complete withoutSuper Castlevania?
A revolution at the time,SuperbroughtCastlevaniainto the new era of 16-bit, with a mind-blowing array of graphical prowess, and an incredible soundtrack to boot. Protagonist Simon Belmont could now whip in eight directions, hold out his whip to utilize a new attack and grapple select hooks. You could also (gasp!) control your character while jumping, and crouch walk.

As a result, players had more control over Simon’s actions, creating a more action-oriented feel. In short, it sought to keep the franchise from being antiquated, and it succeeded.
If you haven’t played it yet, definitely make time soon to do so — it still holds up,even if Egoraptor thinksthat all of these new freedoms of control result in a less complex game overall.

Castlevania: Curse of Darkness(PlayStation 2, Xbox – 2005)
I love the art direction forCurse of Darkness, to the point where visually, it’s probably my favorite in the franchise. Although the level designs weren’t always up to par in the first portion of the game, the art and character designs are so beautiful, that they ended up spawninga two volume mangaspinoff.
Another reason why I enjoyCurse of Darknessis how original it is, and how Konami managed to keep the game fresh, yet distinctlyCastlevania. Instead of yet another Belmont, this game features Hector, a former Devil Forgemaster for Dracula. Hector’s quarrel deals with his former friend, Isaac, who murdered his wife.

There’s a ton of content here, including a fully explorable castle, tons of items to collect, a complex level system involving familiars, and a fully playable Trevor Belmont. It plays like a mix ofLament of InnocenceandSymphony of the Night,which is incredibly unique from a gameplay perspective.
Castlevania: Rondo of Blood(PC Engine – 1993, Wii Virtual Console – 2010, SNES [remake] – 1995, PSP [remake] – 2007)
The release schedule ofRondo of Bloodis a confusing riddle that took me years to decipher. Originally, it was released in 1993 as a Japan-only title for the PC Engine (TurboGrafx-16). It had multiple paths, a super ability that lets you go berserk with sub-weapons, some of the best level design in anyCastlevaniagame, and the ability to play as both Richter Belmont and Maria, his lover’s sister. In short, it was hectic, and one of the better games from a pure action standpoint.
Not content with keeping the game in Japan, Konami remade the game on the SNES into the version most Americans are familiar with today —Dracula X. WhenDracula Xwas released, critics were divided, some calling it a serviceable remake, and others calling it an inferior port. Years later having played the originalRondo of Blood, I tend to agree with the latter sentiment, butDracula Xis still a very playable game if you haven’t tackled it already.

Even still, Konami wasn’t done withRondo. Years later, they releasedCastlevania: The Dracula X Chronicles[pictured], a 2.5D PSP remake that also included the sequel,Symphony of the Nightin one package.Chroniclesas a port is closer to the original, and it’s a better experience thanDracula X.
Castlevania: Aria of Sorrow(Game Boy Advance – 2003)
Choosing a favorite portableCastlevaniagame is torture. They’re pretty much all good in their own way, but one in particular stuck out:Aria of Sorrow.
As weird as it sounds, Soma Cruz is one of my favorite protagonists in the franchise, mostly because of how crazy he is conceptually. I mean, a teenage reincarnation of Dracula? How much wackier can you get?

Gameplay-wise, it plays out pretty much likeSymphony of the Night. There’s a fully explorable open world, an experience system — the whole shebang. Hell, even the life meter looks 1:1 likeSymphony of the Night.
But it’s the tactical soul system that sets it apart. Soma is one of the more unique heroes in that he can absorb the souls of his fallen foes to gain new abilities (think Blue Mages inFinal Fantasy). You could trade these souls through a Game Boy Advance link cable, and collecting them was as addicting asPokémon.

Also, an optional New Game+ Mode is never a bad thing, nor is an additional Hard Mode, Boss Rush, or a mode in which you can play as Julius Belmont.As a spiritual successor toSymphony of the Night,Aria of Sorrowdelivers.
Castlevania: Symphony of the Night(PlayStation – 1997, PSN – 2007, Sega Saturn – 1998, Xbox Live Arcade – 2007)
I know I said this wasn’t in any particular order, but I can’t resist making the following statement:Symphony of the Nightis easily my favoriteCastlevaniagame ever. Full stop.
It hasone of the best soundtracks of all time, incredible level design, and one of the most classic twists in all of gaming. Alucard is also one of the most enjoyable videogame protagonists I’ve ever had the pleasure of playing with. He’s incredibly versatile, fun to play, and an all-around badass.

From start to finish,Symphony of the Nightreminded me why I even like playing games in the first place. Everything wasn’t painfully obvious and the difficulty was at just the right setting, to the point where it took actual effort to persevere. When everything was said and done, you felt like you actually accomplished something, rather than feel like the developer held your hand through the entire experience.
To have such an Earth-shattering revelation as an entiresecond castlethat’s different enough, yet familiar, after you obtained a secret ending that essentially doubled your game length, was mind-blowing. I’ve been enamored by a lot of 2D platformers over the years, but it’s distinctly possible that none of them have captured my attention as well asSymphony of the Night.
It’s that good.
Best Castlevania Games Honourable Mentions
There were so many Castlevania games over the years that coming up with 5 was pretty difficult. For that reason, I do want to show a little love to some of the games that didn’t make the list but were somehow still crucial in this franchise’s journey.
Castlevania Bloodlines (SEGA Genesis – 1994)
I remember when the Sega Genesis reached our shores. Everyone in my neighborhood thought it was the next best thing, and every kid begged to have their NES replaced stat. And while a large part of that was because of Sonic’s exploits, Bloodlines is what sold it for me.
Castlevania (Famicom – 1986; NES – 1987)
If this one didn’t exist, this list wouldn’t exist, so it really does deserve a spotsomewhere. The originalCastlevaniawas great when it launched, playing into the popular platformer genre of the time. It’s not all that playable these days unless you’re after some simple nostalgia.
So while it’s no longer “good enough” to make a top-five list, it still stands as the grandfather of this entire franchise.
Castlevania III Dracula’s Curse (NES – 1989)
Where are the days when we could get a brand new entry to a franchise every year? On second thought, maybe those days are better left in the past.
WhileCastlevania II Simon’s Questbegan to change the way platformers were viewed, it wasn’t untilCastlevania IIIthat the non-linearity started to click into place. Being able to branch off and “follow your own path” made this an interesting title at the time. It had its flaws, for sure, but it was the innovation in those early years that earns it an honorable mention.