New matchmaking system discussed

There’s been some concern about where exactlyPlayerUnknown’s Battlegroundsis headed this year. The game is obviously still selling, and people are still playing it en masse, but where’s the roadmap?

Writing on Steam, the development team said that it mostly comes down to anti-cheat efforts needing to take priority over “some of the major features and systems” that are planned forPUBG.

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“We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay.”

We’ll learn more next month when “the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.”

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The team is also plugging away at a system to “divide the matching pool depending on ping.” (This is a different approach than the previously-proposed plan to impose a “maximum ping limit.”) Under the new system, folks with lower pings will be prioritized in matchmaking.

“The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.”

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More immediately, a new update is being tested on PC right now:

Bug Fixes

Misc.

No more peeking inside the plane! It’s the end of an era.

PC 1.0 Update #6[Steam]

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