Follow the money! Or in this case — Blizzard!

For those unaware, the upcomingMiddle-earth: Shadow of Waris in some very hot water with the gaming community as of late.Users on NeoGAFand other gaming outlets have found the final act of the game becomes a massive grind-fest, unless you pony up some money to get the “true ending.”

However, OpenCritic, one of the largest game review aggregation websites, has decided to take a stand against this by updating its display filters to warn and inform potential customers of games utilizing these types of transactions and paid content.

Article image

We’re going to take a stand against loot boxes. We’re looking into ways to add business model information to OpenCritic.

— OpenCritic (@Open_Critic)June 10, 2025

Wuyang OW2 ultimate

But what do you think? Are loot boxes quickly becoming more and more egregious? Personally, I think it depends on the game itself, and the way it’s implemented. I think as long as its purely cosmetic, such as the case withOverwatch, then I don’t have any issues with it.

Even in cases such as the newStar Wars Battlefront II,although some of the items you may get from the loot boxes increase various stats, as far as I’ve heard, you can still unlock all of these various bonuses from natural progression and free loot boxes without having to spend additional money.

Football Manager 26 promo art

If this makes all the upcoming content for the game such as new maps and characters free, then I’ll gladly deal with that, over a stupidly over-priced season pass. But, in the case of single-player games forcing microtransactions like inShadow of Warto get the “true ending” — I believe there needs to be a line somewhere, because this is crossing it.

OpenCritic joins the loot box backlash[Polygon]

Cover for Max Payne

Black Ops 7 key art work

PEAK mesa biome text

Article image

CoD BO7 The Guild robot

Drag x Drive passing

A ruined police station in Raccoon City in Resident Evil Requiem.