Releasing on PC, PS5, and Xbox Series X/S

Outward, a throw-you-in-the-deep-end survival RPG, is getting a Definitive Edition on May 17 for PC, PS5, and Xbox Series X/S. You might not have heard of this one, but it made a splash onSteamin 2019 as an open-world game with a sprinkle ofSoulsand co-op support.Outwardwasn’t afraid to push back — there’s no fast travel! — and it clicked with players who needed a break from bigger-budget open-world game design.

It struck me as a game that would be fun to learn but not necessarily fun tofinish, if you catch my drift. Post-launch updates helped. And withOutward: Definitive Edition, Nine Dots Studio is making “one last big push before focusing all our efforts on our next games.”

Outward: Definitive Edition

According to Prime Matter, players who own the base game andThe ThreeBrothersDLC will getOutward: Definitive Editionfor free. Here’s a surprisingly chipper trailer:

What’s different?

Earlier this week, the developers highlighted the balance changes ina Steam post:

“This list is not exhaustive, but those changes are those that I think will most significantly alter the experience of playingOutward,” said the developers.

Outward campfire

“Hopefully it will keep even seasoned adventurers on their toes.”

We haven’t touched onOutwardin years — I still think of it as “Ray’s weird backpack game,” in honor of our then-reviewer. That said, I randomly remember it all the dang time.

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“During my first ten hours inOutward, I was mauled by wolves three different times, kidnapped by bandits twice, and left shanghaied on a magic-infused mountain by a mysterious stranger. I fought subterranean monsters and laid tripwire traps in a desperate ploy to take on foes much stronger than me.”

The Definitive Edition seems like a good entry point for RPG fans, especially if you have a certain old-school patience for the world’s hostility, repetition brought on by long walks, and bugs. It may not be a looker, but as a wacky adventure generator,Outwardis memorable. Sometimes, things go off the rails, and it sucks. Other times, all of the discomfort can lead to something unique. Not enough open-world games hit this way.

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