As am I

Sega’sMiracle Girls Festivalborrows from all over the place. The rhythm game features girls from a number of different anime, and it employs the same engine asProject Divatitles. If you’re familiar with all of that, you’ll probably be familiar withMiracle Girls Festival.

Through some sort of miracle unto itself, Steven got me to play it at Tokyo Game Show. I have passing introduction to the genre. I playedProject Diva Fat a pre-E3 event two years back, and, more recently, I took a go at one of Kyle’sHatsune Mikus during PAX Prime. I’m hardly well-versed.

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Still, that familiarity (with the gameplay presentation, anyway) smacked me in the face and ears when I demoedMiracle Girls Festival. Button prompts flying from every which direction confused until they didn’t anymore. Eventually there’s a rhythm (ha!) you fall into. At least I felt connected to the music through my interaction.

But, the honeymoon was short asMiracle Girls Festivalranked me as “standard” after all three songs I played. Cold. Not as chilly as all the times it flashed “worst” at me, but frigid nonetheless. The tracks were brief (probably two minutes, tops) so the onslaught of insults didn’t stretch too long.

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Slightly ironic thatMiracle Girls Festivalrepeatedly called me standard when it’s the one cobbled together on the frames of other works. In doing so, it’s completely predictable. Not that the fact will botherProject Divafans, but it is.

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