More from first-person shooters than ‘casual’ games
While my default is to rally against microtransactions,some of this datacomes from consoles adopting free-to-play schemes wherein you’re paying for an aesthetic thing or still paying much less money than you would for a retail game, which is at least better than something likeDead Space 3orFinal Fantasy: All the Bravest.
But it’s sort of uncomfortable and depressing, too, because of the latter. But maybe that’s meliking whole, complete gamesfrom the traditional model I grew up with. But, hey, guys like Vlambeer still make things likeSuper Crate Box,Ridiculous Fishing, andLuftrauserswithout going microtransaction crazy. It can still be done.

Seeing those high percentage of microtransactions coming from first-person shooters and action games, the realm of big budget development, is still mighty weird, though. I barely purchase full fledged DLC let alone fall sucker to microtransactions. I’ve enough games to play that don’t have any; they’re easy to avoid. For now.
Console microtransactions: the best of both worlds[SuperData]








