More from first-person shooters than ‘casual’ games

While my default is to rally against microtransactions,some of this datacomes from consoles adopting free-to-play schemes wherein you’re paying for an aesthetic thing or still paying much less money than you would for a retail game, which is at least better than something likeDead Space 3orFinal Fantasy: All the Bravest.

But it’s sort of uncomfortable and depressing, too, because of the latter. But maybe that’s meliking whole, complete gamesfrom the traditional model I grew up with. But, hey, guys like Vlambeer still make things likeSuper Crate Box,Ridiculous Fishing, andLuftrauserswithout going microtransaction crazy. It can still be done.

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Seeing those high percentage of microtransactions coming from first-person shooters and action games, the realm of big budget development, is still mighty weird, though. I barely purchase full fledged DLC let alone fall sucker to microtransactions. I’ve enough games to play that don’t have any; they’re easy to avoid. For now.

Console microtransactions: the best of both worlds[SuperData]

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