WhileGoldenEye 007andPerfect Darkwere the “gateway drugs” that got me into first-person shooters, it wasHalo: Combat Evolvedon the original Xbox that got me permanently hooked on the genre. I played the single-player campaign over 100 times — not even exaggerating here — and the multiplayer was a never-ending love affair for me.

Hate it or love it, you may’t argue the fact thatHalostirred up a change in the FPS genre, not to mention that it also established the Xbox as a contender in the videogame market. Now here we are, coming up to the ten-year anniversary of the originalHalo‘s release.

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343 Industries is marking the title’s anniversary by bringing back the classic game with a shiny new coat of paint, in order to give back to the fans and introduce a whole new generation to how we all came to know the Master Chief.

Halo: Combat Evolved Anniversary(Xbox 360)Developer: 343 Industries / Saber Interactive Inc. / Certain Affinity Inc.Publisher: MicrosoftRelease: November 15, 2011MSRP: $39.99

The opening area of the Whisper mission, in a small grove.

By now, everyone should know the story ofHalo. To catch anyone up that needs it, though,Halobegins with the starship called The Pillar of Autumn accidentally discovering the ring world known as Halo, where the game predominantly takes place. The starship made a random blind jump into space to escape the battle taking placeon the planet Reachbut their efforts were futile as the alien race known as the Covenant easily pursued the starship to the ring world.

Hope is not lost as the genetically enhanced super solider known as the Master Chief is able to turn the tide against the Covenant. The player, as Master Chief, will cause a chain of events on Halo that will eventually help humanity win the war against the Covenant.

The Divide in the Cosmodrome, where the Guardian was resurrected.

That’s the story in a very small nutshell. Trust me, it’s pretty damn engaging and it’s one of the bigger reasons I started getting more into science-fiction stories (sorry,Star Wars).

The core gameplay ofHalo: Anniversaryis exactly like you remember it, so it won’t feel out of place, especially for anyone that’s used to theHalos that only came outon the Xbox 360. Nothing has been changed with the enemy AI, so they’re just as mean as ever. Sadly, that means that the human AI hasn’t been changed either, so they’re just as useless as ever.

A holofoil Ribbontail, as seen in collections.

The main difference now is the visuals, which have been beefed up to make the game look like a current-gen game. The visual fidelity of Master Chief’s character model, for example, was increased by 300 percent while the campaign environments have increased by between 3,000 to 8,000 percent.

It’s funny how you remember something from your childhood as something amazing but then you go back to that amazing thing as an adult and wonder what the hell was wrong with you. I remember the originalHalolooking great, but seeing the old version against the new visuals is pretty much a night and day difference.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

That difference is something you may experience for yourself as you can simply switch from the old visuals to the new one with a simple press of the Back button on your Xbox 360 controller. The transition effect will take you to a black screen for a moment before making the switch, so I wouldn’t recommend switching during combat situations. It’s a pretty mesmerizing effect seeing just how much detail has been added in comparison.

Some other changes you can expect include remastered sound effects for the weapons, a remastering of the iconic score done by Skywalker Sound, stereoscopic 3D, 1,000 Achievement points, Skulls, Kinect support, online two player co-op and the addition of Terminals in every level. Finding and activating a Terminal will initiate a cutscene that gives you some back story on the Forerunner alien race that created the Halos and have someconnections toHalo 4, all of which is narrated by 343 Guilty Spark.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

As far as multiplayer goes, well, it’sHalo: Reach’smultiplayer. There will be six remade multiplayer maps based onHaloandHalo 2included on the disc which are Hang ‘Em High, Damnation, Beaver Creek, Prisoner, Timberland and Headlong. There will also be one Firefight map called Installation 04 which, for the very first time, will see a small squad of friendly AI soldiers assisting you against the wave of Covenant forces. Note that the multiplayer maps will eventually become available to people that don’t ownHalo: Anniversary.

The multiplayer has beenthe big stinkwhen it comes toAnniversaryever since it was announced. A lot of people wanted the original multplayer experience, including myself. After finally getting some quality time withHalo: Anniversary, though, I realized how stupid that idea was. Aside from the obvious time and, in all likelihood, the increase in price, the original multiplayer is way outdated this day in age. Sure,Halochanged multiplayer gaming, but then games likeCall of DutyandBattlefieldcame along that further changed and redefined what we expect in online multiplayer.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

As along timeHalofan, I’m looking forward to playingAnniversaryall the way through. I still considerHaloas one of my favorite games of all time so it’ll be nice waxing those nostalgic feelings. In terms of multiplayer, it’s great that they’re remastering maps but I know my time will be largely spent online withModern Warfare 3andBattlefield 3next month, personally. For those of you still obsessed withHalo: Reach’smultiplayer, however, thaen you’re in for a treat as some of these new old school maps are a blast to play on.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.