Aiming to be “the most accessibleGod of Warever”
Last we heard, the team at Santa Monica Studio was “heads down, hard at work” onGod of War Ragnarok, with nothing new to show just yet. Today, the developers had something fresh to share about the sequel’s expanded accessibility features — including better controller remapping and “more customization to our combat and interaction system.”
According to lead UX designer Mila Pavlin,God of WarRagnarokwill bring back accessibility features that players saw in thePC version ofGod of War(2018): auto sprint, an always-on reticle, and a “hold” or “toggle on/off” option for the aim stance and shield stance.

Those are just some returning options. In a PlayStation Blog postoutlining some of the new features(with image and video examples included in the article), Pavlin said that there will be “more than 60 ways to adjust gameplayto best suit your style and needs.”
Here’s an example of an audio cue in action (and it’ll have its own volume slider):

Expanded accessibility features inRagnarok
More thoughtful subtitles and captions, directional indicators for sound cues, text size and UI scaling options, high contrast settings, navigation and traversal assists, and controller remapping are among the new accessibility features forRagnarok. About those buttons:
“There will be a wide range ofpreset layouts, as well ascustom controller remappingsupport. Individual buttons can be swapped and, for selectcomplex actions, you can choosealternate configurationsfrom a preset list.”

“We offer multiple ways for you to customize your experience for certain actions that require more than one button, including Touch Pad Shortcuts for things like Spartan Rage, Navigation Assist, and Quick Turn.”
Santa Monica Studio is aiming forRagnarokto be the “most accessibleGod of Warever.”

To that end, today’sGlobal Accessibility Awareness Daypreview wasn’t exhaustive — players can also expect “other categories of accessibility features like combat/aim assists, puzzle/minigame assists, HUD adjustments, camera tuning, auto pick up, and much more.”
Much likeThe Last of Us Part II, it’ll be worth spending some time — okay, maybe a lot of time — looking through the options and tailoring them to form your ideal experience.

God of War Ragnarokis planning a 2022 release on PS4 and PS5.It’s gonna be big.




