Rip and tear those features out!
After the surprise reveal ofDoomduring Nintendo’s direct tonight, questions about how the game would actually fit on the Switch started to come up for me. We’ve already heard a lot about how titles likeResident Evil: Revelationswillrequire a downloadfor the sequel and how install sizesfor some indie gamesare out of control; obviouslyDoomwas going to necessitate an SD Card due to the other ports clocking in well over 32 GB.
Speakingwith Engadget,Bethesda has confirmed a few things aboutDoomon Switch. For starters, SnapMap (the sort of level editor) is completely gone from this version. On the flip side, all of the DLC for multiplayer will be included, so there should be more than enough maps to go around. If you’re looking to jump into multiplayer and opt for the physical version, that is where you’ll need to start worrying about space constraints. The physical version will only include the campaign on the cartridge, with the multiplayer being a separate download.

I suppose that is one way to get around cartridge limitations and is the best compromise I can think of. Even if I really dugDoom(putting it pretty high onmy personal GOTYlist last year), the multiplayer was basically throwaway. Sadly, if you opt for the digital version, you’re going to get everything, so I guess your poor Switch will be completely clogged up when it comes to storage.
‘Doom’ is coming to Nintendo Switch this holiday season[Engadget]








