I haven’t played most of theOverwatch 2maps that have been released since I abandoned the game two years ago, after season four (we’re in season 17). I can’t describe a single part of Suravasa, New Junk City, Runasapi, Aatlis, or Samoa. I’ve only played Hanaoka and Throne of Anubis because Stadium mode forced me to.

I didn’t want to learn a newOverwatch 2map right after coming back. But even if I wanted to, I couldn’t. The map I play in with the random people who always flame my terrible Soldier: 76 skills is picked by everyone in the match, and nobody ever votes for these new maps. I’ve played over 30 games in the last two weeks, and in none of them have the players picked anything other than the same nine-year-old maps, such as Route 66, Eichelwalde, King’s Row, and the occasional Nepal or Illios.

OW2 Mercy in her Rose Gold skin

Nobody wants to play the new maps, and neither do I. It’s also rare for me to see players using Venture, Hazard, Illari, and other recent heroes, so my teammates mostly stick to Mercy, Reaper, Zarya, and the older characters. From my anecdotal experience, very fewOverwatch 2players are in love with the new heroes.

DidOverwatch 2need that much new content? Even though we usually tell developers of our favorite games that we want new maps, items, and characters, I’m convinced many of us don’t. We want a sign that our favorite game isn’t abandoned.

A concept art of the Hanaoka map in Overwatch 2 showing japanese-style buildings.

Rocket Leagueonce had alternate arena layouts, which were slightly different from the standard rectangular stadiums with round edges. The very first version of Neo Tokyo, released in 2016, had elevated sides. Wasteland, another unique arena, was slightly tilted so that the ball would always roll center. It took about a year for developer Psyonix to remove both maps from game rotation because “non-standard map layouts [had] been a hot topic of debate within theRocket Leaguecommunity”,they wrote in August 2017. Both maps, along with all others with an alternate layout, ended up removed from casual and competitive playlists, renamed, and sent to extra modes that are hyper-casual. So, when players got the unique new content they asked for inRocket League, they discovered it wasn’t quite what they wanted.

Counter-Strike 1.6proves we don’t always want new content to stay engaged with a game. Hundreds of thousands of nostalgic players are in the game every month, with an average peak of 7,000 concurrent players in the last 30 days, all this with the currentCounter-Strike 2being free.StarCraft 2is still around years after its glory days ended. EvenHeroes of the Storm,which I thought was dead, is active after being in maintenance mode for the last three years.

A screenshot of Steam Charts showing Counter-Strike 1.6 player count at 10,000.

Do we players really want new content, or did we get used to the constant flow of updates because developers push it?

Live service and online games still need minimal upkeep. Occasional balance updates, bug fixes, and character and map rotations are welcome so that we don’t play the same game every time, especially when a character or item is so overpowered you’re able to’t have fun without it.If there’s randomness everywherein the game, such as in rogue-likes, then updates are much less needed.

Weapons kid running in street

Multiplayer titles that don’t have campaigns and missions are the ones that I’m convinced don’t need a lot of new content all the time. These are mostly competitive, likeOverwatch 2.Genshin Impact,Diablo 4, and single-player or co-op games need new content, so we don’t give up on them. But if the point of a new character or long mission is to keep us playing and returning every day, maybe to complete a battle pass like it’s a chore, this update ultimately caters to developers, not players. There are dozens of new games coming out every day, so we don’tneedthis new content to have fun. It’s easy to replace a stale gacha with a fresh one. Devs and publishers know that, and that’s why they fight so hard for our attention with new content.

The other downside of new content is when it becomes overwhelming. I feel that the most withPokémon TCG Live, which I play casually. Whenever I take a break for a few months, all my decks feel like trash, and I don’t know what to play anymore, which either forces me to spend time farming new cards or to accept that my deck is terrible and will probably be destroyed by the new ones.

Rick and morty falling through colorful space and Belly, Conrad, jere, Taylor, and Steven gathered around a table outside in the summer i turned pretty

That’s part of why I don’t want new content in the online games I play. I don’t want to play a game for fear of missing out on a battle pass, and I know I won’t return to a game just because a new map or hero is out. If I like the game, I like it. At the same time, I can keep playing a game for weeks without ever seeing new content just because the game is simply fun.

I really want your opinion in the comments, though. Would you keep playing your favorite online or live-service game if it never got new content again?

Battlefield 6 aiming RPG at a helicopter

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

A man caught in an alien tree in Abiotic Factor.

A three-panel image of Pokémon Masters EX showing Latios on the left, Silver at center, and the keyart with Red, Cynthia, and more trainers on the right

MGSD Snake Eater Snake