Way to go, Microsoft

Microsoft’s Matt Bootyaffirmed earlier todaythat digital publishing policies on Xbox One would be no different than they were on Xbox 360. Any hope that Microsoft would right the ship that hasinconvenienceda goodnumberofformerXBLAdevswent down the drain after we learned that indies still won’t be able to self-publish their wares. Never mind that just about every other viable platform gives them flexible options, because Microsoft is having none of it.

You don’t have to take my word for it! Those devs and others have taken to Twitter to express their disappointment in Microsoft’s stubbornness. Maybe if enough of them speak out, Microsoft will reconsider its plans, but I somehow doubt it.

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Below are just a few choice tweets. I’m sure there are more if you search around, but this should serve as a tasty appetizer.

Brian Provinciano, creator ofRetro City Rampage:

“No self-publishing” doesn’t just hinder developers. A lot of publishers must go to BIGGER publishers to be able to publish on Xbox.

Mike Bithell, creator ofThomas Was Alone:

not that I’ll ever sell well enough to make a blip on MS’s radar, but somewhere, the next Minecraft is being made, for another platform.

George Broussard, co-creator ofDuke Nukem:

Microsoft you must prioritize a low friction indie self publishing path. Otherwise you hand Sony games, devs and $.

Robert Boyd, co-creator ofBreath of Death VII,Cthulhu Saves the World, andPenny Arcade’s On the Rain-Slick Precipice of Darkness 3:

John and Molly sitting on the park bench

Microsoft just handed the indie dev community to Sony, Nintendo, and Steam on a silver platter.

David Frampton, creator ofThe Blockheads:

There doesn’t appear to be anything actually new here regarding Microsoft’s attitude towards indies. The news is that nothing has changed.

David Framptonagain:

But the fact that Microsoft’s attitude towards indies hasn’t changed is definitely affecting this indie’s attitude towards Microsoft.

microsoft doesn’t care about indie developer.

Markus Persson, creator ofMinecraft:

Also, I tried to get excited about the xbox one, but failed.

Tommy Refenes, co-creator ofSuper Meat Boy:

So as someone who doesn’t play Forza or any EA Sports game and already has a computer hooked to my TV, what does Xbox One offer me?

Zach Gage, creator ofSpellTowerand co-creator ofRidiculous Fishing:

@BenKucherathat was the only thing i was hoping for 🙁 things are not looking great for the XO

Tim Schafer, founder of Double Fine Productions:

“@Polygon: Indie developers cannot self-publish on Xbox Onehttp://sbn.to/YZERGv” Booo! BOOOOOOOOOOOOOOOO! BoooOOOoooOooooo! Boo!

Terry Cavanagh, creator ofVVVVVVandSuper Hexagon:

But honestly, after their reveal yesterday, does anyone really WANT to make games for it?

And to top it off, here isDan Adelman, head of business development at Nintendo and manager of the eShop:

Close up shot of Marissa Marcel starring in Ambrosio

One might think I’d be glad Xbox won’t allow indies to self-publish. It’s actually a big negative, as indies need more exposure.#growthepie

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover