Poor Seth Killian, In this week’sBit Transmission podcast(to be posted tomorrow), I mercilessly pummeled the guy withMarvel Vs Capcom 3questions. I wanted to knoweverythingabout the game; how the game would play, how many characters would be in the final roster, how long the game’s been in the works, and most importantly, when wouldIbe playing it.
Seth did his best to answer my questions, and in doing so, he let me know that “there’s a chance that the game will playable at E3.” That’s less than two months away. Score one for the videogame journalists.

Hit the jump for a few of Mr Killian’s choice responses to questions regarding the current state ofMarvel Vs Capcom 3, and how it compares to its predecessors,Marvel Vs Capcom 2andTatsunoko Vs Capcom.
OnMarvel Vs Capcom 3‘s fighting engine, you could just sense that Seth wanted to tell us more than he was allowed to-

We’ll be getting into one of the key things that makesMarvel(Vs Capcom)3totally different, or you know, a unique experience fromMarvel(Vs Capcom)2…I shouldn’t say that it’s (Marvel Vs Capcom 3) is totally different. Fans ofMarvel(Vs Capcom)2are not going to be alienated by(MarvelVs Capcom)3.
After that he just sort of changed the subject. So yeah, he’s forced to waffle a bit there, but he’s totally clear about this next bit-

Yeah, I’ve played a lot of the game. Right now, there are about 30 characters (inMarvel Vs Capcom 3). I get upset because I keep hearing people say ‘Oh, so there’s 30 characters in the game?’ Well, yes, but they’re also going to keep adding characters until we’re done with the game… There are 30 characters right now. They’re not all done. They’re at various stages. Some are pretty far along, some have a long way to go.
On how closelyMarvel Vs Capcom 3may end up resembling the Wii exclusiveTatsunoko Vs Capcom–

We’re definitely not evacuatingTatsuonoko[Vs. Capcom]. They’re quite different games. You’re not going to have everything you liked aboutTatsunoko Vs Capcomsucked out and put on another platform.
And finally, on the topic ofTatsunoko Vs Capcom‘s sales-

[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn’t set any land speed records, but it was a success. And that’s really saying something considering that we’re talking about a game that was not only never coming out, but has a title that most people can’t even pronounce.
It’s nice to hear a developer own up to the notion that when their games don’t set any “land speed” sales records on the Wii, it’s not necessarilythe fault of the Wii and/or its audience. Games that start with the wordTatsunoko,ultra-violent, black-and-white beat ’em ups,FPSs with no online play; no matter how great these games may be, publishers should expect them to sell in the millions, not on the Wii, not on any platform.




