Burnout Paradisedidn’t have microtransactions when it was originally released in 2008. That doesn’t meanthat erawasn’t full of micro-DLC, much of which was propagated by EA (Skatewas one of the first series I can recall that sold piecemeal content like small unlocks) — it just wasn’t present in the originalParadise.

Well since EA is EA, folks perked up at the mention of “in-game purchases” on the remaster’s PSN listing but as it turns out that was an “error.” According to EA Global Community Engagement Manager Ben Walke “there [are] no MTX or any additional paid for content” instances in Paradise, before adding a “pitch forks down” comment.

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Facts are facts, but there’s a reason people are angry and distrustful of EA, and it’s ruining their studios’ reputations by proxy. When people assume the worst of you instantly it’s time to make some changes.

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