The publisher is branching out with an internal development studio in Los Angeles and a few key positions are open

How much longer can Annapurna Interactive’s hot streak last? The publisher has one of my favorite lineups in recent years, and now it’sbuilding upan in-house development studio based out of Los Angeles. The team needs a game director, senior producer, and other staff for an unannounced title.

It’s one thing to pick out promising, thoughtful, creative upcoming titles for your label and help make sure they’re a success, but creating your own in-house? I’m curious to see Annapurna branch out.

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“We’ve had the immense honor of working with some of the most talented independent game creators in the world,” president Nathan Gary said in a press release. “Many of us came from an internal development background and are excited to make this a part of Annapurna Interactive moving forward.”

I wonder what type of game they’ll set out to make that (presumably) doesn’t exist elsewhere.

The ghost at the end of the hallway

AfterWhat Remains of Edith Finch,Gorogoa,Outer Wilds, andSayonara Wild Hearts, they deserve the benefit of the doubt. They’ve already impressed me inso many genres. Next on my list:12 Minutes.

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse