There’s absolutely no shortage of things to do and unlockables to chase after inRisk of Rain 2, but if you’re after the truly game-changing stuff, you need Artifacts. Artifact Codes are unique puzzle-type items strewn across the levels, but you don’t really need to hunt for them.

You see,Risk of Rain 2‘s Artifact Codes are fixed and universal, which is to say you may take someone else’s discoveries and go ham with them without doing the legwork yourself. If that’s what you’re looking for, I don’t blame you at all, because chasing down all 18 (19, technically) Artifact Codes is no mean feat.

The official splash screen for Risk of Rain 2’s Artifact Update.

You’ve come to the right place, instead, because I’ve assembled the full list of all Artifact Codes down below, as well as an in-depth explanation of how to input them to unlock each Artifact permanently. Let’s get to it!

How to unlock Artifacts in Risk of Rain 2?

Risk of Rain 2‘s Artifacts are arcane pieces of tech or magic, whichever you think is more likely, and they behave accordingly. Even as far as gameplay goes, there’s a process to this entire schtick, and if you don’t haveanyof these Artifacts unlocked yet, it will be a bit of a pain.

More specifically, the only way to unlockanArtifact inRisk of Rain 2is to play the game until you reach the fifth stage, Sky Meadow. Once there, you need to look for one of multiple round openings in the floor to drop down to the Compound Generator sub-area. That’s where you’ll spend most of your time unlocking Artifacts.

A screenshot from one of Risk of Rain 2’s viral marketing campaigns.

Good news, then: monsters do not spawn when you drop down to the Compound Generator. Bad news, you can only inputoneArtifact Code per run. In other words, you can only unlock one ofRisk of Rain 2‘s 18 total Artifact Codes at a time. We’ve established that hunting down every code would take ages, but since you’re here you can just use our list of Artifact Codes instead.

The process of actually unlocking Artifacts is also rather simple. In front of the massive Compound Generator, you’ll see an array of nine bespoke symbol holograms. Each Artifact Code corresponds to a specific hologram array setup, and you need to properly input the Code before you’re able to access the Artifact’s unique challenge room.

A screenshot from Risk of Rain 2’s Bulwark’s Ambry map, where Artifact Codes are used.

It’s hard to input codes the wrong way, too: the hologram area is fenced off on three of its four sides, and your starting position is from the open side inwards. Just start from the direction of the code input station that is some ways back, and then work your way through the code, one hologram at a time. If you get it wrong, don’t worry about it, because you can keep trying.

Down below, you’ll find a comprehensive list of all 18Risk of Rain 2Artifact Codes as well as explanations of what each of them does. Since it’ll take a while before you get them all unlocked, pick which you want first, as they are great fun and meaningfully modify the gameplay.

Ancient Idol in PEAK

All 18 Artifact Codes in Risk of Rain 2

Artifact of Chaos

The Artifact of Chaos enables friendly fire for both monsters and Survivors. Great if you’re a solo player, but not very fun if you use lots of AoE attacks yourself.

CIRCLE – TRIANGLE – CIRCLE

Artifact of Command

One of the most useful Artifacts inRisk of Rain 2, the Artifact of Command lets you choose whichever Item you want to take when you open a chest. Excellent for build-testing.

TRIANGLE – TRIANGLE – TRIANGLE

Artifact of Death

Gives your entire team just one shared life: when one player dies,everyonedies.

Artifact of Delusion

Lets you gamble on your Items whenever you complete a Teleporter Event. Winning gets you even more Items, but losing takes them away.

SQUARE – TRIANGLE – SQUARE

Artifact of Devotion

Removes broken Drones from the spawn roster and replaces them with Lemurian Eggs. Spend an Item on an Egg to hatch a Lemurian follower with the Item’s effects.

SQUARE – SQUARE – CIRCLE

Artifact of Engima

Spawn with a random Equipment Item that is replaced with a new random one whenever you use it.

CIRCLE – DIAMOND – DIAMOND

Artifact of Evolution

Monsters earn Items when you move from one stage to another.

Fall damage is doubled and lethal.

PEAK Mesa biome

Artifact of Glass

All members of your team deal 5x as much damage but only have 10% of their usual health pool.

DIAMOND – SQUARE – CIRCLE

Artifact of Sacrifice

Chests no longer spawn, but Monsters now have a chance to drop Items on death.

TRIANGLE – CIRCLE – CIRCLE

Artifact of Vengeance

Spawns a perfect clone of your Survivor as a hostile, invading enemy every 10 minutes.

DIAMOND – SQUARE – SQUARE

Artifact of Rebirth

Starts your run with a random Common-tier Item or an Item you had previously deposited into the time-shifting pool after defeating the False Son final boss.

This unique Artifact is exclusive to theSeekers of the StormDLC. Instead of being Code-locked, you’ll need to beat the False Son once and deposit an Item into the pool after the fight. From that point onwards, if you have the Artifact of Rebirth equipped, you’ll get that specific Item at the start of your run for as long as you keep looping back. If no Item’s been deposited, the Artifact of Rebirth grants you a random Common Item instead, so it’s a handy addition to your roster no matter what.

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The Mesa biome in PEAK

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