With over two decades of classic maps to choose from, is it really a surprise that theCall of Dutyseries keeps looking to its past when it comes to making new additions? As theseasonal content forCall of Duty: Black Ops 6begins to roll out, I’m taking a look at 10 classic maps that I think should return in the new game.

I’ve kept all of these maps as Treyarch-exclusive. The studio doesn’t have a history of taking maps from previous games it didn’t develop, and there’s no reason to think it will start now. No Shipment here – sorry.

classic Call of Duty maps

10. Kowloon

Originally released as part of the First Strike map pack for the originalBlack Ops, Kowloon is a map that has kind of been resigned toCall of Dutyhistory. It’s not a map you hear players mention often, that’s for sure.

Set on the rooftops of the night city of Kowloon, Hong Kong, this map is notable for featuring ziplines for the first time in series history. For the originalBlack Ops, this was a little ahead of its time, and the map felt too big as a result. But withCall of Duty: Black Ops 6‘s speedy movement, Kowloon could prove to be a great addition.

classic Call of Duty maps that should return in Black Ops 6

9. Battery

Battery is yet another DLC map that has been forgotten over the years, this time fromCall of Duty: World at War. Not by us – Battery would be perfect for any playstyle inBlack Ops 6, with its exterior spaces a sniper’s playground and its interior areas perfect for close-quarters combat.

Battery is a pretty small map, but the two towers attached to the side of the main playing area make it feel much bigger than it is. There’s no doubt it’d go down a treat among theCall of Duty: Black Ops 6community.

classic Call of Duty maps that should return in Black Ops 6

8. Carrier

If chaos is what Treyarch wants in aCall of Duty: Black Ops 6, it needn’t look any further than Carrier. It’s probably one of the most close-quarters maps ever in the series, despite being relatively large in size.

The obstacles littered around the map essentially force you into constant close-range duels, meaning your next fight is always around the next corner. I just know theBlack Ops 6community would have a ball with this classicCall of Dutymap.

classic Call of Duty maps that should return in Black Ops 6

7. Raid

When looking at the criteria for a newCall of Duty: Black Ops 6map, playstyle variety must be high on the agenda. That’s whyBlack Ops 2‘s Hollywood Hills mansion map, Raid, would be a perfect candidate.

Snipers can enjoy the long sightlines from either side of the center lane, although moving centrally rewards that run-and-gun playstyle thatBlack Ops 6players love. In terms of game modes, Raid is unique in that it suits just about everything, too. It’s a real Swiss Army map in its versatility.

classic Call of Duty maps that should return in Black Ops 6

6. Launch

Launch’s mid-map rocket launch was awesome back in 2010, and guess what? It still rules now. It was a great way to add a dynamic element to this classicCall of Dutymap, even if the layout itself usually turned into an all-out brawl in the center.

If Launch was to return inCall of Duty: Black Ops 6, it could take the dynamic effects of that rocket launch even further. There’s untapped potential here, and it’d be cool to see Treyarch take a crack at it.

classic Call of Duty maps that should return in Black Ops 6

5. Summit

Call of Duty: Black Ops 6is in dire need of some great Search and Destroy maps. May I present Summit, which almost feels purpose-built for the popularBlack Ops 6game mode.

Every area in Summit feels extremely narrow. One misstep can spell doom. Diligent clearing of every corner is required. Bringing such a tactical map intoBlack Ops 6could provide a breath of fresh air from the game’s typical run-and-gun gameplay loop.

classic Call of Duty maps that should return in Black Ops 6

4. Castle

The birds-eye-view layout ofCall of Duty: World at War‘s Castle suggests a map that shouldn’t work. Yet, it does. There’s lots of dead space on the map where very little happens, but Castle does such a great job of naturally drawing players to the center that it simply doesn’t matter.

Lore-wise, Castle doesn’t make much sense forCall of Duty: Black Ops 6. If you can ignore that, I’d love to see how this one plays in the new game’s meta.

best Call of Duty maps

3. Firing Range

Firing Range is about as perfect as the three-lane layout gets. Long-range encounters take place on the outer lanes, while the middle becomes a stirring pot of absolute chaos. Objective matches on Firing Range are an absolute blast.

If Firing Range returned inBlack Ops 6, it would mark a fifth appearance in the series for the map. There’s a reason it keeps coming back.

best Call of Duty maps

2. Standoff

If we’re talking classic TreyarchCall of Dutymaps, you have to include Standoff. It’s one of the best objective maps ever, with tons of verticality allowing engagements to come from just about anywhere.

We last saw Standoff inCall of Duty: Black Ops Cold War, but if Treyarch does decide to delve into its back pocket for an old favorite, don’t be surprised to see it make another appearance.

best Call of Duty maps

1. Hijacked

Hijacked is one of thebestCall of Dutymultiplayer mapsever, and it’s a surprise that it hasn’t featured in every Treyarch title since its debut inBlack Ops 2. It came back inBlack Ops Cold War, and should make one more appearance inBlack Ops 6.

Hijacked is symmetrical map design at its finest – two main structures on the yacht opposite one another, with close-quarters mayhem happening in between. This was already an extremely fast-pacedCall of Dutymap, andBlack Ops 6‘s omnimovement would only amplify this.